

So it's best to create a bit of intentional garbage to boost your stack to the higher-scoring top of the field. The line clear with the highest possible score is a tetris or hurdle in 17, 19, and 20, for a total of 15 points. 10% of tetrominoes are multi-colored, and it has cascade mode's gravity. Only lines cleared in these rows are counted toward the score.

Rows 5, 10, 14, 17, 19, and 20 (counting from the bottom up) are highlighted. Tip: This mode is easier than standard Tetris. The score for each step n of a cascade, where n = 1 to 20, and L lines are cleared:įor example, a tetris-double-single combo scores Goal of each level L is to earn 5* L points. After a line is cleared, each tetromino falls as a separate piece under the influence of gravity, and it is possible for pieces to fall and fill in gaps, creating a cascade. Extra lines after a T-spin avalanche: not determined.

Tetris worlds generator#
Square mode does not use the Random Generator algorithm.
Tetris worlds full#
Much the same as The New Tetris (which see), except Tetris Worlds has a longer lock delay, no lock delay on hard drop instead of firm drop, full SRS, and (on platforms other than GBA) five next pieces. Goal of each level L is to earn 5* L points: Classic game with then newly standardized SRS.
